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1. Mission Theft Encouraged? - in Player Features and Ideas Discussion [original thread]
Originally by: Turkoyero Now, it was your hardwork and dedication that enabled you the ability to do the harder missions of the game. Because of your time and effort spent, you get abit more rewards for your time. Being that as the content...
- by Tchell Dahhn - at 2009.04.12 23:37:00
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2. The Solution to Learning Skills! - in Player Features and Ideas Discussion [original thread]
I have the solution to training Learning Skills. It's called the "Suck it up, princess" plan. Train them, get them out of the way, and stop trying to change it for those of us who did it. Besides, it separates the wheat from the chaff, if you...
- by Tchell Dahhn - at 2009.03.04 17:48:00
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3. Possible Answer to Ninja Salvaging? - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass I'll ask again: Why do any of you care that people run missions? What are they doing that hurts you? Nothing actually hurts us. It's what they do that fuels us, or rather what fuels my ship. Ori...
- by Tchell Dahhn - at 2009.03.04 16:40:00
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4. Possible Answer to Ninja Salvaging? - in Player Features and Ideas Discussion [original thread]
Originally by: Kel Nissa Fakt is that the current mechanic is broken: - looting flags + salvaging does not flag To fix it i suppose one of the following ways: - looting + salvaging flags - looting + salvaging does not flag Truth be to...
- by Tchell Dahhn - at 2009.03.03 20:54:00
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5. Possible Answer to Ninja Salvaging? - in Player Features and Ideas Discussion [original thread]
Originally by: R4d1o4ct1v3 A wreck only exists because a pilot went through the trouble of blowing a ship up. True, however, the loot is the 'prize' and the salvage is a 'byproduct'. Mission Runners have their prize, should they wish t...
- by Tchell Dahhn - at 2009.03.03 20:40:00
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6. Possible Answer to Ninja Salvaging? - in Player Features and Ideas Discussion [original thread]
Edited by: Tchell Dahhn on 03/03/2009 20:37:51 I'm here! What did I miss? Name's Tchell, Empress of Dodixie. Hi, how ya doin'? Ninja Edit: Oh, right. I forgot to say it. I am the answer to Ninja Salvaging. Why? I just do it better. ...
- by Tchell Dahhn - at 2009.03.03 20:36:00
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7. Salvaging [FIX] - in Player Features and Ideas Discussion [original thread]
Originally by: Velocity Prime Edited by: Velocity Prime on 15/01/2009 16:01:45 Read it and weep, suckas. http://oldforums.eveonline.com/?a=topic&threadID=971872&page=1#30 QFT, and bears repeating. (HA! "Bears" Repeating! I mad...
- by Tchell Dahhn - at 2009.01.16 00:57:00
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8. Can we have an Ignore contracts by Trial accounts option? - in Player Features and Ideas Discussion [original thread]
This will be dealt with.
- by Tchell Dahhn - at 2009.01.08 16:24:00
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9. Salvaging [FIX] - in Player Features and Ideas Discussion [original thread]
Originally by: Smelly Any salvaging while within 100km of a mission becon will flag a player as aggressive if not within fleet of said player. Fixes the problem with salvage theifs and let us PVPER's bait people who want to greif. You...
- by Tchell Dahhn - at 2008.12.30 13:57:00
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10. [IDEA] Passwords for ships in space - in Player Features and Ideas Discussion [original thread]
Originally by: Lurd Makes perfect sense, thumbs up Of course it does, because everybody knows Captain Kirk evacuates the entire ship and crew every time they have an away Mission. We're Recruiting!
- by Tchell Dahhn - at 2008.11.27 17:24:00
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11. [IDEA] Passwords for ships in space - in Player Features and Ideas Discussion [original thread]
Maybe if you allowed a skill to hack them, but even then, maybe. Besides, if you don't trust those around you, or in your own Corp or Alliance, to be able to park them around your POS, maybe you have bigger issues. We're Recruiting!
- by Tchell Dahhn - at 2008.11.24 21:31:00
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12. [new ship] Salvager Class Industrial - in Player Features and Ideas Discussion [original thread]
Originally by: Chillshock The best ships to do something as glorious as salvaging and looting missions are rather expensive and hard to get (Skill wise) Maraudeur Class ships. Wrong, wrong, wrong! Mission Salvaging/Looting Executio...
- by Tchell Dahhn - at 2008.07.10 18:05:00
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13. Salvager - a possible new kind of career ? An idea ... - in Player Features and Ideas Discussion [original thread]
Originally by: Zirconium Blade I do not see anything you suggested that isn't in the game already, except for some unspecified module that requires salvaging 5. Join Suddenly Ninjas, Salvaging is all they do. o7 Zirconium, and thanks!...
- by Tchell Dahhn - at 2008.06.11 14:23:00
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14. A Fair Solution to Mission Runners and Ninja Salvagers - in Player Features and Ideas Discussion [original thread]
Edited by: Tchell Dahhn on 15/05/2008 19:59:26 Originally by: Tsanse Kinske I see things as "fair" already. That probably won't come as a surprise to anybody. I agree with your position, but my idea stems from the thought that, ...
- by Tchell Dahhn - at 2008.05.15 19:58:00
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15. A Fair Solution to Mission Runners and Ninja Salvagers - in Player Features and Ideas Discussion [original thread]
Edited by: Tchell Dahhn on 15/05/2008 19:35:18 Ok, I think you're going to be surprised by what you read here: A Ninja Salvager is providing a (I think) good solution to Mission Runners' complaints about Ninja Salvaging. In another thread, a...
- by Tchell Dahhn - at 2008.05.15 19:35:00
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16. Salvage probes for abandoned wrecks only? - in Player Features and Ideas Discussion [original thread]
Edited by: Tchell Dahhn on 14/05/2008 20:39:23 Hmm - I just read that, and noticed that, at no point in time, did you remove my ability to scan down Mission Runners who might have 'active' missions for me to salvage from. So, really, you're ...
- by Tchell Dahhn - at 2008.05.14 20:37:00
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17. Salvaging one anothers wrecks causing aggro counter - in Player Features and Ideas Discussion [original thread]
Originally by: War HIppy Why if missions are so profitable do the ninja salvagers not run the missions themselves and then salvage those? Well the answer is no risk and quick reward. Would you like the secret? The quick reward that mos...
- by Tchell Dahhn - at 2008.04.25 01:15:00
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18. Salvaging one anothers wrecks causing aggro counter - in Player Features and Ideas Discussion [original thread]
Originally by: Zoltan IV The same could be said about any mission NPC not dead. It took me "special skills" to use ship equipment that was used to kill the mission NPC, therefore the rewards should be tagged to me as well. It took me "...
- by Tchell Dahhn - at 2008.04.23 19:28:00
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19. Super Capital Ship of Mythical Proportions - in Player Features and Ideas Discussion [original thread]
Originally by: Trestina Resheen There is.... it's called a pod. This man needs a Doctor, STAT! He's suffering from an acute SARCASM DEFICIENCY! The Tchell Dahhn Manifesto
- by Tchell Dahhn - at 2008.04.15 19:35:00
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20. Named and/or Tech II Salvagers - in Player Features and Ideas Discussion [original thread]
Originally by: Mr Bondy The problem here is that a 20% bonus to range is only 1km and would you buy a T2 salvager if it only had a 1km range increase? Absolutely. It would finally make my ship (minus the rigs) fully T2 fitted, and woul...
- by Tchell Dahhn - at 2008.04.15 12:18:00
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